- Shadey Sands 1st visit - Recruit Ian, get ammo and rope, help farmer - Radscorpian Caves (kill them all for the exp.) You will only get 400 experience points. Return to Kain in the Maltese Falcan for the rest of your pay. Destroy the Super Mutants at the Watershed Find the Water Thief Speak to the Water guard on the Command Center level and he will tell you that he was attacked one night when he was staying late. Speak to the Water guard on the Command Center level and he will tell you that he was attacked one night when he was staying late. Return to Loxley with the Necklace and then speak to Jasmine for some cash and an electronic lock pick. Return to the Brotherhood and speak to Talus. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Fix the Hydroponic Farms in Adytum After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help. Return to Miles and show him the parts. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. Ignuana Bob After you have joined the Brotherhood of Steel, speak to Talus on the first floor. When you arrive in the LA Boneyard, enter Adytum and speak to Jon Zimmerman in the second house to the west from the gate. Enter the Watershed area through the sewers. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. From here you can reach the other areas of the city. Use your repair skill on the broken generator in the southeast room. Report your success to Gabriel and he will agree to give your friends the weapons they need. Return to the Brotherhood and speak to Talus. Ask to join, and he will offer you a job to prove yourself. Speak to Ian to learn the location of the Raider Camp. Return to Kyle with the missing part and then use your Repair skill on the table in front of him to repair the Powered Armor. Dispose of Jain The Regulators and the Blades Kill him and the other Mutants. In Fallout: New Vegas, Shady Sands is mentioned by missionaries in the quest G.I. He will send you on a quest to retrieve some technology from an ancient ruin to the south. Speak to Teresa in the Living Quarters of Vault 13. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. Use your repair skill on the broken generator in the southeast room. When you arrive in the glow, primary power will be down. Make Poison Antidote – Speak with Seth. The power plant consists of two parts. Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. Return to Set again at night and he will tell you to follow one of his ghouls to receive your reward. Continue north through the sewers until you can't go any further and climb up the ladder. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. Talk to Lars once again and he will thank you for your help. Create Powered Armor If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. Use the Junk on the Water Pump to repair it. Find the Missing Caravans After you suggest that she is just worried about him, he will consider what you have said. Ask to join, and he will offer you a job to prove yourself. You will be confronted by a Super Mutant named Harry. Raideri, Shady Sands i previše konopa. He will let you choose your reward. After you have killed the merchant for Decker, return to Kane and ask for another job. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. Go east through the Death Claw camp to the Gun Runner's fortress. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. You should be in the Watershed area. Tell Lars that you have secured Sherry's testimony and the gang will be thrown into the prison. This is the Mainframe computer and is the intelligence guiding the lab. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. When you arrive in the glow, primary power will be down. She is leading of group of rebels who want to leave the Vault. Speak to Teresa in the Living Quarters of Vault 13. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. Brotherhood Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. The Red Pass Key can be found on the body of the guard in the northeast corner of the second level. He will let you choose your reward. Head north to the Downtown and enter the main building near the center of the area. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Return once again to Miles with the fixed parts and he will thank you for your help. Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave. Head north to Downtown and then East to the Death Claw nest. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. Follow the ghoul to the fridge in the southwest corner of the building for a small reward. Necropolis Speak to Jasmine nearby for some more info and some goodies. In the morning she will wake you up, begging you to help Sinthia who is being held by a man with a gun. Quests can also affect your reputation. Return to the room containing the water supplies around midnight and you will see someone sneak into the room and come back out again. He will reward you with some caps and Stimpacks. Find the Water Thief I'm a first time Fallout 1 player, and I just finished up all of Shady Sands quests (radscorpions and raiders...that's it, right?) Go to the Heights to the west and take the necklace from the strongbox either through stealth or by fighting your way through. © 2000-2011 mikesrpgcenter.com. Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. Return to the Watershed area and enter the building to the north where the water pump is located. The Glow Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave. Hardened Power Armor Buy the books that Miles wanted from her. Rescue Initiate from the Hub Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. Confront him to apprehend the Water Thief. Shady Sands is plagued by a swarm of radscorpions that attack the denizens of the town and their herds. The Regulators and the Blades Buy the books that Miles wanted from her. The Red Pass Key can be found on the body of the guard in the northeast corner of the second level. Go east through the Death Claw camp to the Gun Runner's fortress. He will ask you to kill the Super Mutants in the Watershed. Necropolis Operate the large comupter near the center of the level. Speak to the Water guard on the Command Center level and he will tell you that he was attacked one night when he was staying late. If you wish to proceed with the job, head west to the Heights. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. Speak to Kane in the Maltese Falcon in Downtown Hub and he will offer you a job. Ask Butch in the back of the Far Go Traders office in. It is the capital of the New California Republic state. Use your repair skill on the broken generator in the southeast room. Search the body to find the parts you need. Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. After you have helped Miles fix the Hydroponic Farms, return to him while you are wearing Powered Armor and he will offer to try to improve it for you. Take the elevator down to the sixth floor. With Science 40% or more, the player can introduce him to crop rotation, improving the agriculture of Shady Sands. Keep talking to the Raider and convince him to leave peacefully. Return to the Brotherhood and speak to Talus. From this elevator you can access levels four and six. Shady Sands can be found five squares east of Vault 13. Shady Sands Quests; The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help. If you offer to help him, he will tell you how to get to his farm. Bring the parts to Smitty in his house to the northeast and he will fix them for you. He will suggest to speak to Sammael for more information. He will ask you to kill the Super Mutants in the Watershed. Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good. Brotherhood You now have a choice to make. After you have helped Miles fix the Hydroponic Farms, return to him while you are wearing Powered Armor and he will offer to try to improve it for you. Comment deleted by user 4 years ago 0 children. You can download a lot of useful information to your Pip about the lab and FEV. Once the generator has been repaired, you can restore primary power from any active console including the one right next to the generator. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. She is leading of group of rebels who want to leave the Vault. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. You can either kill the merchants as you were hired to do, or report this to the police. After you have helped Miles fix the Hydroponic Farms, return to him while you are wearing Powered Armor and he will offer to try to improve it for you. Shady Sands Quests; The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. He will ask you to go to the Hub to find a member who has not returned. Head north to the Downtown and enter the main building near the center of the area. Head north to the Downtown and enter the main building near the center of the area. Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Beware! He can give you information about the area and will tell you that one of his scavengers reported finding near the Deathclaw nest. Go to the Hub and speak to Mrs Stapleton. He will send you on a quest to retrieve some technology from an ancient ruin to the south. Go east through the Death Claw camp to the Gun Runner's fortress. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. Pick the lock on the door after you have killed all of the enemies. Go down to the third floor and head to the northeast corner. LA Boneyard After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help. Return to the Brotherhood and speak to Talus. The Regulators and the Blades Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. Use a rope on the beam on the west side of the crater and climb down to the first level. Go down to the third floor and head to the northeast corner. LA Boneyard She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Necropolis You will find him standing outside a small shack near the farms to the south. You now have a choice to make. When you arrive in Necropolis, open one of the manhole covers to reach the sewers. Use the Red Pass Key on the elevator here to gain access. You will be confronted by a Super Mutant named Harry. The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear United States of America. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. Talk to Seth or Aradesh to start the quest. Ignuana Bob is a side quest in Fallout. From here you can reach the other areas of the city. Beware! Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. He will reward you with some caps and Stimpacks. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Fix the Necropolis Water Pump Fix the Necropolis Water Pump The Regulators and the Blades Head north to the Downtown and enter the main building near the center of the area. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Use your repair skill on the broken generator in the southeast room. After the Skulz Gang member assaults the waitress Trish in the Skum Pitt and is kill by Neal, the bartender, ask Trish who Saul is. He will let you choose your reward. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Dispose of Jain Kill him and the other Mutants. Travel to the Hub and go to Old Town. Ignuana Bob He will offer you 1600 caps to help take Decker down. Brotherhood Use the Red Pass Key on the elevator here to gain access. Return once again to Miles with the fixed parts and he will thank you for your help. He will offer to give it to you if you can get the missing part. Head north to the Downtown and enter the main building near the center of the area. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Go through the locked doors and traps and speak to Loxley, the leader. Just kill the Crazed Raider. He will ask you to bring them to Smitty to fix. Go to the Heights to the west and take the necklace from the strongbox either through stealth or by fighting your way through. He will send you on a quest to retrieve some technology from an ancient ruin to the south. From here you can reach the other areas of the city. Near a couple of the Deathclaws, you will see a body. Enter the Watershed area through the sewers. He will send you on a quest to retrieve some technology from an ancient ruin to the south. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Enter the basement of Doc Morbid's Hospital in Junktown. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. It can also be used to open the doors for this elevator on the next floor. You can download a lot of useful information to your Pip about the lab and FEV. Enter the Watershed area through the sewers. You can offer to help them fix their Water Pump so that they don't need the Water chip any more. * Talk to Katrina She is the girl standing left of the main gate. Stop the Radscorpions. Return to the Far Go Traders office and tell Butch what you have found out. Ask for information from Sammael in a tent near the farms. If you want to report Decker to the police, head over to the Police Department downtown and report the crime to Sheriff Justin Greene. Search the body to find the parts you need. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. Fight or talk your way past the guards and kill Mr Hightower and his wife. Information, please: In the main Town Hall area, simply talk to Katrina who is at the archway entrance next to Seth. Head south to the Water Merchants district and enter the Cathedral. Return to the Watershed area and enter the building to the north where the water pump is located. Return to Miles and show him the parts. The resident scientist of Adytum in the LA Boneyard, Miles, neads some parts to fix the Hydroponic Farms. Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. Stop the Radscorpions. Talk to Lars once again and he will thank you for your help. As soon as you arrive at the Glow, use any Rad-X you have to prevent Radiation damage. It can also be used to open the doors for this elevator on the next floor. You will find him standing outside a small shack near the farms to the south. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Report your success to Gabriel and he will agree to give your friends the weapons they need. Make sure you have some Rope with you. Confront the leader in the southeast corner of the building and she will claim that the Regulators killed Zimmerman's son, not the Blades, and she has a holodisk that proves this. Create Powered Armor It is fast and quite powerful. Convince Gretch that his boss sent you and you will learn that Doc Morbid is selling body parts to Iguana Bob's in the Hub for food. As soon as you arrive at the Glow, use any Rad-X you have to prevent Radiation damage. Some Rather Important Game tips B. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. Use the Red Pass Key on the elevator here to gain access. Talk to Synthia and she will thank you for rescuing her. On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Report your success to Gabriel and he will agree to give your friends the weapons they need. Find another manhole cover to gain access to another part of the sewers. Shady Sands Quests. Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. Threaten to go to the police and he will offer you a bribe to stay quiet. He will suggest to speak to Sammael for more information. She will ask you to help them in their attack against the Regulators. You can find a Systolic Motivator either by convincing Michael to give you one or by stealing one from the locker in Rhombus' room. Speak to Razlo, the healer, in the southwest corner of the town. He will offer to give it to you if you can get the missing part. Rescue Initiate from the Hub Beware! Speak to Lars near the entrance of Junktown, and he will tell you about the Skulz Gang and how they need some sort of evidence to prove that they are dirty. After Decker, Kane, and the rest of Decker's guards are killed, you will return to the Police station. By making it through, you have passed the first test and will gain some experience. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Return to Miles and show him the parts. Use this on the elevator in the southwest corner to bypass the security and open the door. Calm Rebel Faction Operate the large comupter near the center of the level. He will require that you steal Neal's urn to prove you are tough enough to join. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. By 2161 some of the radiated soil had been cultivated to produce crops. The Hub J. Calm Rebel Faction Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. When you arrive in the LA Boneyard, enter Adytum and speak to Jon Zimmerman in the second house to the west from the gate. The resident scientist of Adytum in the LA Boneyard, Miles, neads some parts to fix the Hydroponic Farms. Vault 13 Head north to Downtown and then East to the Death Claw nest. I … Fix the Necropolis Water Pump When you arrive in the LA Boneyard, enter Adytum and speak to Jon Zimmerman in the second house to the west from the gate. This is the Mainframe computer and is the intelligence guiding the lab. The man will thank you for rescuing him. Speak to the other to receive more information about and directions to the Glow. Kill him and the other Mutants. He will give you some Deans Electronics books so that you can improve your Repair skill. He will send you on a quest to retrieve some technology from an ancient ruin to the south. He will ask you to bring him a tail of a Radscorpian so that he can develop an antidote. Shady Sands Quests. Enter the Watershed area through the sewers. I don't think you need to do all the prequests in the chain below. Now you can see a quest from questgiver. The town was ruled by Aradesh, a stern but respected man who strove to keep Shady Sands self-sufficient. She is leading of group of rebels who want to leave the Vault. If you head back upstairs and confront Doc Morbid with what you have learned, he will deny it. If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. The Vault - Fallout Wiki is a Fandom Gaming Community. He will give you some Deans Electronics books so that you can improve your Repair skill. If you wish to proceed with the job, head west to the Heights. Threaten to go to the police and he will offer you a bribe to stay quiet. Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. He will offer to give it to you if you can get the missing part. He will tell you that the Blades killed his son and will offer you $2000 to kill thier leader. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. Hardened Power Armor Convince Gretch that his boss sent you and you will learn that Doc Morbid is selling body parts to Iguana Bob's in the Hub for food. Operate the large comupter near the center of the level. Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. Confront him to apprehend the Water Thief. Speak to Sheriff Greene again for the rest of your reward. Decker will offer you 3000 caps to kill a merchant and his family who haven't been cooperative with the Underground. Neal will kill that gang member and kick the rest out of his bar. Operate the large comupter near the center of the level. By making it through, you have passed the first test and will gain some experience. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. The Hub J. You now have a choice to make. XP reward: 500 XP reward for enemies killed: 1750 Item reward: none ----- Shady Sands ----- This is an area with quite some quests, and some of them involve only talking. Return to Loxley with the Necklace and then speak to Jasmine for some cash and an electronic lock pick. Calm Rebel Faction Take the elevator down to the sixth floor. He will offer a few opinions of his own. Search the body to find the parts you need. Ignuana Bob Talk to Synthia and she will thank you for rescuing her. He will reward you with some caps and Stimpacks. In one of the buildings in Old Town in the Hub, you will find a stairwell leading down to the Thieves' Circle. Irwin at the south end of the Hub Downtown will tell you that his farm has been taken over by Raiders. Pay Marcelles in the Crash House $25 for a room for the night. He will ask you to kill Jain, the High Priestess of the Cathedral. Speak to Sheriff Greene again for the rest of your reward. 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